Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC840302); site chalmers.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!enea!chalmers!jacob From: jacob@chalmers.UUCP (Jacob Hallen) Newsgroups: net.games.frp Subject: Re: Inanimate ego/intelligence Message-ID: <305@chalmers.UUCP> Date: Tue, 23-Jul-85 23:40:06 EDT Article-I.D.: chalmers.305 Posted: Tue Jul 23 23:40:06 1985 Date-Received: Sat, 20-Jul-85 17:13:40 EDT References: <122@uts.am.reading.UUCP> <2146@sdcrdcf.UUCP> Reply-To: jacob@chalmers.UUCP (Jacob Hallen) Organization: Dept. of CS, Chalmers, Sweden Lines: 22 An other way of viewing swords with ego and intelligence is that it is in fact a person and that it has a soul. The only way of getting a soul into a sword is putting it there. Only the greater gods can create souls so some intelligent swords are bound to be created by them. The rest are created by locking the soul of a live human (or demihuman) in the sword. This should apply to other intelligent magic items also. The way I run these items, I consider intelligence as the intelligence of the person bound in the item and the ego as the level of the of the person bound. In this way the items get more personality and it is easier to provide them with a coherent history. In general evil and good swords contain the souls of people who wish to continue their deeds of evil/good without risking death. Neutral swords tend to contain the souls of people who fear death and have taken the ultimate step to avoid it. Jacob Nazgul is the trademark of Lidless Eye Inc.