Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucla-cs.ARPA Path: utzoo!linus!decvax!tektronix!hplabs!sdcrdcf!trwrb!trwrba!cepu!ucla-cs!cc1 From: cc1@ucla-cs.UUCP Newsgroups: net.games.frp Subject: Re: Champions Character Creation Message-ID: <6344@ucla-cs.ARPA> Date: Tue, 16-Jul-85 20:31:01 EDT Article-I.D.: ucla-cs.6344 Posted: Tue Jul 16 20:31:01 1985 Date-Received: Sun, 21-Jul-85 23:58:19 EDT References: <3140@garfield.UUCP> <2038@genat.UUCP> <6203@ucla-cs.ARPA> <2041@genat.UUCP> <336@ucdavis.UUCP> Reply-To: occ4mgk%uclamvs@wiscvm (Michael Gersten) Distribution: net Organization: Ucla Computer Club (disclaimer) Lines: 13 Summary: In article <336@ucdavis.UUCP> ccrrick@ucdavis.UUCP (Rick Heli) writes: >For example, some people in my campaign are using the "Based on >Another Power" limitation to buy 6 or more powers on the limita- >tion, buy the END cost of the big power down to 0 and then buy >off all their END characteristic. And the power is Telekinesis. >Since there is no disadvantage to doing so, the Telekinesis is >always on and thus the rest can be too. And it's not so easy to >just say the "big" power must have larger than 0 END cost, since >he might just buy it down to 1 and have almost as good an effect. >Any suggestions? Charge them endurance for using the second power. If they have no END, they will knock themselves out in no time.