Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site umd5.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!umcp-cs!cvl!umd5!don From: don@umd5.UUCP Newsgroups: net.games.frp Subject: Re: command spell Message-ID: <675@umd5.UUCP> Date: Sat, 20-Jul-85 22:42:17 EDT Article-I.D.: umd5.675 Posted: Sat Jul 20 22:42:17 1985 Date-Received: Mon, 22-Jul-85 03:57:15 EDT References: <3284@drutx.UUCP> Reply-To: don@umd5.UUCP (Don Preuss) Organization: U of Md, CSC, College Park, Md Lines: 22 In article <3284@drutx.UUCP> slb@drutx.UUCP (Sue Brezden) writes: >Seems like a waste of a first level spell to me (better used in a heal.) >It will only keep the fighter from swinging for one round. And there is >a chance of the spell being interupted anyway (although less than most >clerical spells. Gods, I hate waiting for 5 segments, 6 segments, even >a round for spells to go off!) > The Command spell does have its uses... After all, it only takes 1 segment to cast! -- --==---==---==-- ___________ _____ ---- _____ \ //---- IDIC ----- _\______//_ ---- ---------- ARPA: don@umd5.ARPA BITNET: don%umd5@umd2 SPOKEN: Chris Sylvain UUCP: {seismo,rlgvax,allegra,brl-bmd,nrl-css}!umcp-cs!cvl!umd5!don