Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.7 $; site convexs Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!mhuxv!mhuxh!mhuxi!mhuxm!mhuxn!ihnp4!inuxc!pur-ee!uiucdcs!convex!convexs!holt From: holt@convexs.UUCP Newsgroups: net.games.frp Subject: Re: command spell Message-ID: <15300003@convexs> Date: Fri, 19-Jul-85 10:58:00 EDT Article-I.D.: convexs.15300003 Posted: Fri Jul 19 10:58:00 1985 Date-Received: Mon, 22-Jul-85 04:57:23 EDT References: <3059@pur-ee.UUCP> Lines: 19 Nf-ID: #R:pur-ee.UUCP:-305900:convexs:15300003:000:989 Nf-From: convexs.UUCP!holt Jul 19 09:58:00 1985 hogwash. First clerics don't use edged weapons, so they won't "chop". Secondly, the command only lasts for a round. Third, given the speed factor of clerical weapons, even a super strong cleric is unlikely to be able to finish the task in a round. Fourth, the cleric will have to move to position where the "dieing" fighter is, taking time, thus making it impossible to use the "automatic killing of a sleeping/motionless opponent in 1 round" rule. Fifth, think of mage spells such as sleep (much, much more powerfull than clerical command), magic missile, etc, which even though first level allow no saving throw. Sixth, I believe that characters with reasonable wisdom do get a saving throw vs. command. In my opinion, clerical command is one of the few reasonably good spells in a low level cleric's offensive arsenal. Take it away, and you further unbalance the power between classes. Dave Holt Convex Computer Corp. {allegra,ihnp4,uiucdcs,ctvax}!convex!convexs!holt