Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site warwick.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!ukc!warwick!req From: req@warwick.UUCP (Russell Quin) Newsgroups: net.games.frp Subject: Re: Traveller stuff Message-ID: <262@snow.warwick.UUCP> Date: Sat, 20-Jul-85 21:07:58 EDT Article-I.D.: snow.262 Posted: Sat Jul 20 21:07:58 1985 Date-Received: Tue, 23-Jul-85 04:37:53 EDT References: <10800002@orstcs.UUCP> <319@cstvax.UUCP> Reply-To: req@warwick.UUCP (Russell Quin) Organization: Computer Science, Warwick University, UK Lines: 27 Socks: Xpath: warwick snow snow ubu In article <319@cstvax.UUCP> db@cstvax.UUCP (Dave Berry) writes: >In article <10800002@orstcs.UUCP> richardt@orstcs.UUCP (richardt) writes: >> [...] The thing you need to remember is that Traveller is very similar to >>original D & D. The purpose of the rules is to provide a basic system, NOT to >>provide an all-inclusive set of regulations. (Semantic weighting intended) >> [...] > [...] it only takes one player knowing more than you about a particular area > to make the suspension of disbelief much harder to achieve. > [...] >It would also be useful if SF games, & quite possibly fantasy games, included >sections on ecology, biology, diseases etc. Many games don't even give any >systems for overland movement or weather!! This isn't open-ended, >it's needlessly incomplete. > Dave Berry. CS postgrad, Univ. of Edinburgh > ...mcvax!ukc!{hwcs,kcl-cs}!cstvax!db What *SHOULD* they include? For example, it would be useful in some games to know how far a horse can go, what it eats, and for how long it needs to graze. I considered writing a sort of "GM/Campaign-master's Handbook" giving some details & references, but it's just too difficult. One could try keeping an Encyclopedia Britannica around, but it's expensive & bulky. Thoughts, anyone? - R -- ... mcvax!ukc!warwick!req (req@warwick.UUCP) "How beautiful are the feet of them that preach the gospel of peace..."