Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/15/85; site leadsv.UUCP Path: utzoo!linus!philabs!prls!amdimage!amdcad!cae780!leadsv!sas From: sas@leadsv.UUCP (Scott Stewart) Newsgroups: net.games.frp Subject: Re: frping in a post-nuclear world Message-ID: <528@leadsv.UUCP> Date: Fri, 19-Jul-85 12:51:20 EDT Article-I.D.: leadsv.528 Posted: Fri Jul 19 12:51:20 1985 Date-Received: Wed, 24-Jul-85 06:11:10 EDT References: <28700008@ISM780.UUCP> Organization: LMSC-LEADS, Sunnyvale, Ca. Lines: 69 Summary: Some Suggestions In article <28700008@ISM780.UUCP>, billp@ISM780.UUCP writes: > Reiher's comments in net.movies did not dissuade me from seeing MAX > MAD III the other night in Westwood and the movie made me wonder > about the stories that could be roly-played in similar "universes". > For those of you who are unfamiliar with the MAD MAX serials, the > stories take place in a post-nuclear-holocost Australia where people > and civilization have been somewhat reduced by the lingering effects > of fall-out and the scarcity of "modern" resources such as fuel for > your dune buggy (if your fortunate enough to have one) or ammo for > your pistol. As a result, the living conditions can often make the > Middle Ages look pleasant. > > To me, it looks like the perfect setting for some rip-roaring > FRPing. Now for the questions: > I seem to screw up using mail so I'll respond here. For some post-halocaust role playing try the following games. (The first game I own, the other three I've seen at stores and looked at their descriptions. 1) Gamma World - produced by TSR. This game takes place sometime after the 25th century. The world was devasted by nucleur and chemical war brought on by Terrorism and Social Upheaval. Most communities are primitive and know nothing of how to use the technology of their ancestors, what little still works. Powerful mutants run rampant. The game is basically fantasy sf. There are major advances in robots, computers, transportation, and weoponery from today, which your characters must contend with and figure out. Mutations, both physical and mental, range from defensive to highly aggressive. (I've heard TSR has discontinued this product, but Gary Gygax was going to take it over on his own.) 2) Aftermath - produce by Fantasy Games (I believe). This game takes place after a nucleur war in the not to distant future. This game is supposed to be more hard-core sf. Some mutants run around, but they are based more on the possible effects of radiation. (This is by the same people who brought us Space Opera, a game of far to complexity to play for my taste)> 3) The Morrow Project - A Dr. Morrow knew of the upcoming nucleur war. He gather together groups of specialist and put them into cryogenic sleep, to be awakened the bombs dropped. Their job, restore society. Another hard-core sf game that takes place about the turn of the century. 4) Twilight 2000 - produced by Games Designers Workshop. Society has collapsed from a long war. Players are members of a army unit which fought in the war in Europe. Fuel is practically non-existant and the world governments have no power. Intel- ligence agencies are still working, such as the CIA and KGB, but are independant. This game doesn't seem to have any real sf in it, but is more of speculative future. (From the people who bought you Traveller.) Hope these give you some ideas. Scott A. Stewart LMSC