Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83 based; site hou2g.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!hou2g!scott From: scott@hou2g.UUCP (N. Ersha) Newsgroups: net.games.frp Subject: Re: command spell Message-ID: <561@hou2g.UUCP> Date: Mon, 22-Jul-85 15:33:45 EDT Article-I.D.: hou2g.561 Posted: Mon Jul 22 15:33:45 1985 Date-Received: Thu, 25-Jul-85 02:27:20 EDT References: <3059@pur-ee.UUCP> <15300003@convexs>, <464@busch.UUCP> Organization: rest, relative to the universe Lines: 26 Posted this (or something like it) the other day, but it never got to MY machine. Apologies if you already saw it. Everyone is talking about killing people/creatures incapacitated via a command spell (in a single round). What about tying them up? Seems this could EASILY be done in one round to a sleeping foe. In fact, the party I DM for did just that, polishing off a high(er) level mage by commanding him to die or sleep (or whatever), and then trussing him up like a Christmas gift. (Not to mention the fact that our Chaotic thief proceeded to lop off his tongue--ugh!--to prevent spell casting "from bondage"). This was just TOO EASY. Any suggestions for modifications? Granted, the spell should be moderately effective (I like to PLAY Clerics too). I just don't think a First-level character ought to have a Save-or-Die spell (or Save-or-Tie, which amounts to the same thing). Mordru the Mixed-Up aka Scott Berry