Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site avsdS.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!harvard!talcott!panda!genrad!decvax!tektronix!hplabs!hpda!fortune!dsd!avsdS!steve From: steve@avsdS.UUCP (Steve Russell) Newsgroups: net.games.frp Subject: command word and h.p.'s Message-ID: <82@avsdS.UUCP> Date: Tue, 23-Jul-85 18:47:17 EDT Article-I.D.: avsdS.82 Posted: Tue Jul 23 18:47:17 1985 Date-Received: Sun, 28-Jul-85 05:08:47 EDT Distribution: net Organization: Ampex Audio-Video Engineering, Redwood City, CA Lines: 22 (space) (space) (space) (space) (space) one command word that a munchkin told me works real good is "undress". he says that it takes one round for the victim to get partway undressed and another one to get his clothes (or armor) back together. how would you rule on this? ALSO, not on the same subject, how do other players and gm's play zero hit points? we've been playing a variant (aren't we all) that allows zero hit points to be unconciousness until the missing h.p. is restored, either by time or by magic. minus h.p.'s still cause death in 9 rounds or less. we've also been ignoring the "one week" of bedrest for zero or below h.p. conditions (which i intend to include in my current campaign). avsds:steve