Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site pur-ee.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!inuxc!pur-ee!mazina From: mazina@pur-ee.UUCP (Der Kaiser) Newsgroups: net.games.frp Subject: Re: Tempting Choices. Message-ID: <3081@pur-ee.UUCP> Date: Sun, 28-Jul-85 02:02:06 EDT Article-I.D.: pur-ee.3081 Posted: Sun Jul 28 02:02:06 1985 Date-Received: Mon, 29-Jul-85 06:53:20 EDT Reply-To: mazina@pur-ee.UUCP (Der Kaiser) Organization: Electrical Engineering Department , Purdue University Lines: 22 Keywords: Subversion, Communism, Mao-Tse Tung ( I LOVE baiting the NSA!) >First rule of Dungeon >Mastering: "Don't mess with other people's characterization." It's >obnoxious and destructive. > >I think that the proper response to having your character's >personality changed is to rip the character sheet into confetti, and >start looking for another campaign. > >(If you tell the GM this before you start play, he's unlikely to do it >to you.) > Robert Plamondon This is outrageous silliness. You should NEVER attempt to blackmail a DM like that! "Don't do XXX or I'll quit!" is the statement of a MUNCHKIN! You can make your dipleasure known, but you shouldn't quit unless it was really unjustified, like out of nowhere. The proper response is to try and play the character as someone who has a complete change of heart, with the attendant soul searching, mental trauma, and partial relapses common. If you do it well, it can be a LOT of fun....