Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site hcrvax.UUCP Path: utzoo!hcrvax!jims From: jims@hcrvax.UUCP (Jim Sullivan) Newsgroups: net.games.frp Subject: Re: command spell & ropes Message-ID: <1899@hcrvax.UUCP> Date: Mon, 29-Jul-85 09:20:19 EDT Article-I.D.: hcrvax.1899 Posted: Mon Jul 29 09:20:19 1985 Date-Received: Tue, 30-Jul-85 02:24:34 EDT References: <3073@pur-ee.UUCP> Organization: Human Computing Resources, Toronto Lines: 16 Keywords: Rope, Cheese Whiz, Paul Bunyan > Tying someone up in one round is o.k. if you go by the AD&D > combat round, which is 1 minute long. You can tie them up, tattoo them, and > perhaps even give them a haircut! What should be done is shorten the round > so as to give a more reasonable ratio between combat and non-combat actions, > i.e. 1 attack, vs. tying someone up... > > Thomas Ruschak > pur-ee!mazina Agreed, I find it difficult to believe that a fighter can only swing once in one minute ! What I'va always done is maintained a two-tier system. During regular play, a round is a minute, but during melee, things speed up abit. This makes battle more realisitic, and since my players know that I treat time this way, I don't get any wild statements about attempting strange feats during melee ("well, I have the time") Jim Sullivan