Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: $Revision: 1.6.2.14 $; site siemens.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!mhuxn!mhuxr!ulysses!allegra!princeton!siemens!steve From: steve@siemens.UUCP Newsgroups: net.games.frp Subject: Re: Funny Command uses Message-ID: <26000015@siemens.UUCP> Date: Mon, 29-Jul-85 16:21:00 EDT Article-I.D.: siemens.26000015 Posted: Mon Jul 29 16:21:00 1985 Date-Received: Wed, 31-Jul-85 03:28:28 EDT References: <9300047@uiucdcs.UUCP> Lines: 14 Nf-ID: #R:uiucdcs:-930004700:siemens:26000015:000:844 Nf-From: siemens!steve Jul 29 16:21:00 1985 I was just thinking about disambiguating ambiguous commands. Just because there're more than one way to interpret a command does not imply that the victim will not use the meaning intended by the caster. The right way to deal with commands is to figure out what the first interpretation of the victim would be. This depends on the victim's background, the current situation and the victim's frame of mind. If there are several interpretations the DM might roll dice to choose which one. But a sure-fire winner (from the caster's point of view) would be to command the victim to do something he is already thinking about not doing!! For example, victim is involved in melee near the edge of a precipice. Then the command "fall" should be a sure thing, aven though it's ambiguous. Etc. steve clark {ihnp4, topaz}!princeton!siemens!steve