Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site faron.UUCP Path: utzoo!linus!faron!wdr From: wdr@faron.UUCP (William D. Ricker) Newsgroups: net.games.frp Subject: Re: Forced Alignment Change (Tempting Choices) Message-ID: <318@faron.UUCP> Date: Tue, 30-Jul-85 16:34:18 EDT Article-I.D.: faron.318 Posted: Tue Jul 30 16:34:18 1985 Date-Received: Wed, 31-Jul-85 06:06:44 EDT References: <3081@pur-ee.UUCP> Reply-To: wdr@faron.UUCP (William D. Ricker) Organization: The MITRE Coporation, Bedford, MA Lines: 75 Summary: >>First rule of Dungeon Mastering: >> "Don't mess with other people's characterization." >> It'sobnoxious and destructive. >>I think that the proper response to having your character's >>personality changed is to rip the character sheet into confetti, and >>start looking for another campaign. >>(If you tell the GM this before you start play, he's unlikely to do it >>to you.) >> Robert Plamondon In article <3081@pur-ee.UUCP> mazina@pur-ee.UUCP (Der Kaiser) replies (sentence number inserted): 1. >You should NEVER attempt to blackmail a DM like that! 2. >"Don't do XXX or I'll quit!" is the statement of a MUNCHKIN! 3. >You can make your dipleasure known, but you shouldn't quit unless it was >really unjustified, like out of nowhere. 4. >The proper response is to try and >play the character as someone who has a complete change of heart, with the >attendant soul searching, mental trauma, and partial relapses common. 5. >If you >do it well, it can be a LOT of fun.... 1. It is not black-mail to ask a GM whether his game is the kind you will like before playing. Telling him what you don't like allows him to answer 'Yes' or 'No' instead of rambling on about irrelevant criteria. 2. Implying people are Munchkins is impolite. Munchkins, as I understand the pejorative, don't value any effort they put into building a character's /personality/. 3. One could interpret Robert Plamondon's advice in the light of "Der Kaiser"'s guideline of only quiting if a decision is "really unjustified" as implying he considers required change of character to be "really unjustified." 4. "The proper solution" is a trifle presumptive. Unless, of course, one is quoting from the latest authoritative Holy Tome from the monks of Lake Geneva. 5. Agreed that soul-searching /et al/ can be fun. But ... (there's always a 'But' ;-) My characters get into enough soul-searching without girdles of alignment-changing forcing the issue. For instance, my current main character in a Traveler variant will have a rough decision when we trade in the current ship: does she abandon her lover the captain or her dream of a ship of her own? From what I've heard of a related campaign Robert Plamondon has played in, I suspect his characters have quite enough soul-searching /etc./ without artificial assistance. Reading between the lines, I suspect characterization is R. Plamondon's joy in gaming. Perhaps it is our anonymous critic, "Der Kaiser", who is missing something in the hobby. (At the risk of reviving an old and somewhat obnoxious form of .signature war, I'll sign myself...) Not afraid to sign my name, -- William Ricker wdr@faron.UUCP (UUCP) decvax!genrad!linus!faron!wdr (UUCP) {allegra,ihnp4,utzoo,philabs,uw-beaver}!linus!faron!wdr (UUCP) Opinions are my own and not necessarily anyone elses. No warranty, expressed or implied, is given about the veracity of any statements contained herein. Applicable law in your state may differ.