Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ritcv.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!rochester!ritcv!prd7886 From: prd7886@ritcv.UUCP (Patrick R. Demorais) Newsgroups: net.games.frp Subject: Re: zero hit points Message-ID: <8862@ritcv.UUCP> Date: Mon, 29-Jul-85 21:52:12 EDT Article-I.D.: ritcv.8862 Posted: Mon Jul 29 21:52:12 1985 Date-Received: Wed, 31-Jul-85 22:50:40 EDT References: <82@avsdS.UUCP> <607@gitpyr.UUCP> Reply-To: prd7886@ritcv.UUCP (Patrick R. Demorais) Distribution: net Organization: Rochester Institute of Technology, Rochester, NY Lines: 35 Keywords: System Shock Rolls In article <607@gitpyr.UUCP> phred@gitpyr.UUCP (Will Rogers) writes: >>ALSO, not on the same subject, how do other players and gm's play >>zero hit points? >> >>avsds:steve > >IF a character falls to or below zero hit points, he is comatose. He will >lose 1 h.p. per round until he reachs -9 h.p. The following round he is dead. >If the wounded player has his wounds tended for one round the loss of 1 h.p. >per round is halted indefinitely. If the wounded player receives "healing" >in the form of spells, potions, etc. then that player, IF the "healing" brings >his total hit points back to a positive number, will be conscious. ... > Oh yes, and let's not >forget a roll for System Shock; that should be the MINIMUM requirement to >return to positive hit points. > ... > >Will Rogers. > We play as above, but there is also a roll against System Shock for EVERY negative hit point that you had. Failure on any one of these rolls results in the death of that character. - Patrick R. Demorais - ritcv!ritvp!prd7886@rochester - {allegra|seismo}!rochester!ritcv!ritvp!prd7886