Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site pur-ee.UUCP Path: utzoo!watmath!clyde!cbosgd!cbdkc1!desoto!packard!edsel!bentley!ihnp1!ihnp4!inuxc!pur-ee!mazina From: mazina@pur-ee.UUCP (Der Kaiser) Newsgroups: net.games.frp Subject: Non-Lethal Combat Message-ID: <3104@pur-ee.UUCP> Date: Wed, 31-Jul-85 21:49:36 EDT Article-I.D.: pur-ee.3104 Posted: Wed Jul 31 21:49:36 1985 Date-Received: Fri, 2-Aug-85 01:19:28 EDT Reply-To: mazina@pur-ee.UUCP (Der Kaiser) Followup-To: net.games.frp Organization: Electrical Engineering Department , Purdue University Lines: 23 Keywords: Communism, El Salvador, Subversives, SLA In article <572@hou2g.UUCP> scott@hou2g.UUCP (N. Ersha) writes: > >As an aside (and hopefully a springboard into further discussion), >how do y'all handle non-lethal combat? Suppose some PCs (or NPCs, for >that matter) want to capture or kidnap someone without killing them >(assuming no magic). How do you deal with this? "Unearthed Arcana" >gives rules (suggestions :-)) on how opponents can be "subdued" but >states this doesn't work with humans. It also gives rules on a form >of "dueling" that only Cavaliers or Paladins would be honorably stupid >enough to use. > Scott J. Berry > aka Mordru the Merciful > Wizard/King of Lankhmar > ihnp4!hou2g!scott Well, when I need to do non-lethal combat, I simply have the combatants state their intent to try and subdue the other. I then say that 1/3 of all damage done is actual, physical damage, and the rest is subdual. When the hp total reaches 0, the opponent is unconscious. Thomas Ruschak pur-ee!mazina