Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site pur-ee.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!inuxc!pur-ee!mazina From: mazina@pur-ee.UUCP (Der Kaiser) Newsgroups: net.games.frp Subject: Re: Forced Alignment Change (Tempting Choices) Message-ID: <3106@pur-ee.UUCP> Date: Thu, 1-Aug-85 18:45:29 EDT Article-I.D.: pur-ee.3106 Posted: Thu Aug 1 18:45:29 1985 Date-Received: Sat, 3-Aug-85 03:37:19 EDT Reply-To: mazina@pur-ee.UUCP (Der Kaiser) Organization: Electrical Engineering Department , Purdue University Lines: 70 >1. It is not black-mail to ask a GM whether his game is the kind you > will like before playing. Telling him what you don't like > allows him to answer 'Yes' or 'No' instead of rambling on about > irrelevant criteria. I dislike most questioning of this kind for two reasons: 1) Either it is so vague as to be useless, i.e.: "Don't change my character's alignment", or it evolves into horribly complicated statements like: "Don't change my character's alignment unless I, specifically indicate that I wouldn't mind, and the moon isn't full" 1/2 :-) Also, because some people make statements like the above to cover everything. Mostly, I was objecting to quitting without having made your requirements in a campaign clear from the start. >2. Implying people are Munchkins is impolite. > Munchkins, as I understand the pejorative, don't value any > effort they put into building a character's /personality/. Yes, Copper, I'll take the rap on this one! It was uncalled for. I'll plead fatigue and extraneous reasons, and beg pardon. >3. One could interpret Robert Plamondon's advice in the light of "Der > Kaiser"'s guideline of only quiting if a decision is "really > unjustified" as implying he considers required change of character > to be "really unjustified." I meant unjustified, as in totally unjustified. I guess I am the only one who has seen a DM say "Zeus looks down and decides he doesn't like you the way you are" I'm not kidding. I've seen a so-called DM do that. >4. "The proper solution" is a trifle presumptive. Unless, of course, > one is quoting from the latest authoritative Holy Tome from > the monks of Lake Geneva. Agreed, I should have said: A more proper solution. >5. Agreed that soul-searching /et al/ can be fun. But ... (there's > always a 'But' ;-) My characters get into enough > soul-searching without girdles of alignment-changing forcing > the issue. For instance, my current main character in a > Traveler variant will have a rough decision when we trade in > the current ship: does she abandon her lover the captain or her > dream of a ship of her own? From what I've heard of a related > campaign Robert Plamondon has played in, I suspect his > characters have quite enough soul-searching /etc./ without > artificial assistance. From what I've seen, and heard of, such an extra factor will not hurt characterization if you are creative. More soul-searching is rarely a drawback... > >Reading between the lines, I suspect characterization is R. Plamondon's >joy in gaming. Perhaps it is our anonymous critic, "Der Kaiser", >who is missing something in the hobby. Nope, sorry, you miss on that one. The reason I play RPG's is to Role Play. I am none of the many types of Munchkins, or Statisticians, or any other warped types. I try to role play, with more or less success. BTW, my name is Thomas Ruschak. I thought I put a signature on the silly thing. Sorry. Thomas Ruschak pur-ee!mazina