Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Version 1.0 Netnews CMS/BITNET 5/19/85; site PSUVM.BITNET Path: utzoo!linus!philabs!cmcl2!seismo!rochester!cmu-cs-pt!cadre!psuvax1!psuvm.bitnet!bhy From: BHY@psuvm.BITNET Newsgroups: net.games.frp Subject: Re: Hit points and healing Message-ID: <2018BHY@psuvm> Date: Thu, 1-Aug-85 12:55:44 EDT Article-I.D.: psuvm.2018BHY Posted: Thu Aug 1 12:55:44 1985 Date-Received: Sat, 3-Aug-85 08:32:37 EDT References: <3392@drutx.UUCP> 803@plus5.UUCP Lines: 14 Summary: 5th level heals for 5-8hp, 6th level for 6-8, etc... One problem I can see with this system is it allows a 2nd level cleric who has never had to throw a CLW while at first level to heal better than a 1st level who has thrown 50 CLW's. In my world, I let players keep track of how many times they throw a spell. After a cleric has thrown 100 CLW's he becomes +1 at that spell (2-9hp). After 1000 CLW's, +2. This reflects that there's only so much to learn about how to throw a CLW. I allow this system to apply to all spells, i.e. a mage can get "better" at throwing MMs. Jim Foster bhy@psuvm.bitnet