Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site unc.unc.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!harvard!talcott!panda!genrad!decvax!mcnc!unc!oliver From: oliver@unc.UUCP (Bill Oliver) Newsgroups: net.games.frp Subject: Re: Tempting Choices. Message-ID: <76@unc.unc.UUCP> Date: Thu, 1-Aug-85 20:53:40 EDT Article-I.D.: unc.76 Posted: Thu Aug 1 20:53:40 1985 Date-Received: Sun, 4-Aug-85 04:47:03 EDT References: <3081@pur-ee.UUCP> <239@fear.UUCP> Reply-To: oliver@unc.UUCP (Bill Oliver) Organization: CS Dept, U. of N. Carolina, Chapel Hill Lines: 58 In article <239@fear.UUCP> robert@fear.UUCP (Robert Plamondon) writes: >> >I think that the proper response to having your character's >> >personality changed is to rip the character sheet into confetti, and >> >start looking for another campaign. >> > Robert Plamondon > >In article <3081@pur-ee.UUCP>, mazina@pur-ee.UUCP (Der Kaiser) writes: >> This is outrageous silliness. You should NEVER attempt to blackmail >> a DM like that! "Don't do XXX or I'll quit!" is the statement of a MUNCHKIN! >> You can make your dipleasure known, but you shouldn't quit unless it was >> really unjustified, like out of nowhere. The proper response is to try and >> play the character as someone who has a complete change of heart, with the >> attendant soul searching, mental trauma, and partial relapses common. If you >> do it well, it can be a LOT of fun.... > >I guess most of the trouble is that I haven't played D&D in a long >time, having switched to other game systems that make realistic game >action and characterization fairly easy. I've gotten into the habit >of developing my characters carefully; putting a lot of time and care >into them. > >In such circumstances, a GM who dictates that my character undergo a >personality change is being cruel. He's *KILLING* my old character, >and expects me to play a monster inside my old character's skin -- >and *LIKE* it! > > > > Robert Plamondon > {turtlevax, resonex, cae780}!weitek!robert A few years ago, I played under a DM who had a very good way with this. Basically, if a character was too strong or was inappropriate for a campaign, he would force a drastic change. The player then would either play the changed character, or opt to roll up another one. It was generally understood that this was a mechism for restoring game balance. For instance, I played a m-u/cleric who out survived the rest of the group for about two generations of characters, and ended up an 6/7 character hanging out with a bunch of third and fourth level characters. I was put in a situation where I lost, through magtical means and the loss of an imp familiar, all of my magical abilities, and ended up a cleric only. This was in contrast to players the DM was basically trying to discourage from playing at all. These folks just kept dying and dying, and dying. Thus, the DM was essentially giving the player the option of `toning` down the character he had developed to match the current group level, as opposed to rolling up a completely new character and losing all the background, development, etc. of the old character. Of course, this DM mostly toned down abilities and levels this way, but didn`t make us change alignment. Bill Oliver