Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site oliveb.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!whuxl!houxm!ihnp4!qantel!hplabs!oliveb!long From: long@oliveb.UUCP (Dave Long) Newsgroups: net.games.frp Subject: Re: Tempting Choices. Message-ID: <545@oliveb.UUCP> Date: Sat, 3-Aug-85 19:39:49 EDT Article-I.D.: oliveb.545 Posted: Sat Aug 3 19:39:49 1985 Date-Received: Mon, 5-Aug-85 07:34:55 EDT References: <3081@pur-ee.UUCP> <239@fear.UUCP> Reply-To: long@oliveb.UUCP (Dave Long) Organization: Olivetti ATC; Cupertino, Ca Lines: 25 Keywords: Subversion, Communism, Mao-Tse Tung Summary: In article <239@fear.UUCP> robert@fear.UUCP (Robert Plamondon) writes: | I guess most of the trouble is that I haven't played D&D in a long | time, having switched to other game systems that make realistic game | action and characterization fairly easy. I've gotten into the habit | of developing my characters carefully; putting a lot of time and care | into them. | | In such circumstances, a GM who dictates that my character undergo a | personality change is being cruel. He's *KILLING* my old character, | and expects me to play a monster inside my old character's skin -- | and *LIKE* it! :-):-):-) Perhaps you should try playing PARANOIA. It that game it does *not* pay to get too attached to your characters. |-:|-:|-: I too like characterizing, but my response to playing a monster inside of my old character is to spend some more time and care in making a character out of that monster. If you just think of the monster as a new character to develop and you like character development as much as I do, you may find yourself enjoy- ing personality changes. Dave Long PARANOIA is produced by West End Games. -- {hplabs,fortune,idi,ihnp4,tolerant,allegra,tymix}!oliveb!long