Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.7 $; site uiucdcsb Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!ihnp4!inuxc!pur-ee!uiucdcsb!mcdaniel From: mcdaniel@uiucdcsb.Uiuc.ARPA Newsgroups: net.games.hack Subject: *** SPOILER *** bug Message-ID: <141200013@uiucdcsb> Date: Sat, 20-Jul-85 18:17:00 EDT Article-I.D.: uiucdcsb.141200013 Posted: Sat Jul 20 18:17:00 1985 Date-Received: Mon, 22-Jul-85 07:48:34 EDT Lines: 34 Nf-ID: #N:uiucdcsb:141200013:000:1316 Nf-From: uiucdcsb.Uiuc.ARPA!mcdaniel Jul 20 17:17:00 1985 Has this one been posted before? When certain bad things happen, you get to pause at a --More--: You touch the cockatrice with bare hands --More-- Eating salmon makes your hands very slippery --More-- (when wielding a cryknife) You fall into a pool! --More-- You choke on your food. --More-- You fall down the stairs --More-- (when wielding a cockatrice -- you're about to touch it) et cetera. Before hitting , you usually spend some time on certain pungent 4-letter words of the Anglo-Saxon persuasion, along with "How could I have been so stupid?!?" However, you can spend that time more profitably, with "stty 0 > /dev/tty". A HUP signal is sent to hack. (Or you can just "kill -HUP" it.) The game is saved, and restoring it annuls the action. You probably have to do it before You die. ... --More--. In other words, this prevents most death. Fix? I don't know -- do all effects before printing any messages? A lot of work, if that would even work. ------------------ Tim McDaniel; CSRD at the Silicon Prairie (Center for Supercomputing Research and Development at the University of Illinois at Urbana-Champaign) Usenet: ...{pur-ee|ihnp4|convex}!uiucdcs!mcdaniel Csnet: mcdaniel%uiuc@csnet-relay.arpa (really!) Arpa: mcdaniel@Uiuc.arpa Bitnet: MCDANIEL@UIUCVMD