Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site ncsu.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!harvard!talcott!panda!genrad!decvax!mcnc!ncsu!ftsjmd From: ftsjmd@ncsu.UUCP (Mike Davis) Newsgroups: net.games.pbm Subject: copyright and Diplomacy by mail Message-ID: <2905@ncsu.UUCP> Date: Fri, 26-Jul-85 17:29:33 EDT Article-I.D.: ncsu.2905 Posted: Fri Jul 26 17:29:33 1985 Date-Received: Sun, 28-Jul-85 09:14:16 EDT References: <121@ecrcvax.UUCP>, <590@mtuxn.UUCP> Organization: N.C. State University, Raleigh Lines: 22 <> I am wondering how it is possible to run Diplomacy by mail when there is a copyrighted board game. Does Avalon Hill sanction this or is the pbm medium significantly different from the board game so as to allow this without copyright infringement? I remember reading something in a computer magazine about the copyright laws that shocked me somewhat. It said, for example, that a programmer could buy a copy of VisiCalc and examine how it works by using it and then legally write a program that mimics (sp?) VisiCalc and sell it, as long as he wrote this program without examining VisiCalc's code. I have plenty of speculation of how this might apply to Diplomacy by mail, but what I would like is answers from people who either know the copyright laws and how they might apply here, or who know how they do apply here. Respond by E-mail since I am an infrequent reader of this news group. Thanks in advance Mike Davis