Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.PCS 1/10/84; site mtgzz.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!columbia!topaz!packard!edsel!bentley!ihnp1!ihnp4!drutx!mtuxo!mtgzz!leeper From: leeper@mtgzz.UUCP (m.r.leeper) Newsgroups: net.sf-lovers Subject: Re: A way to generate fantasy? Message-ID: <980@mtgzz.UUCP> Date: Sat, 27-Jul-85 13:08:12 EDT Article-I.D.: mtgzz.980 Posted: Sat Jul 27 13:08:12 1985 Date-Received: Tue, 30-Jul-85 05:49:31 EDT References: <2886@topaz.ARPA> Organization: AT&T Information Systems Labs, Middletown NJ Lines: 21 >I am an avid Dungeons and Dragons player/DM, and am >wondering if anyone knows if any books have ever been >published that were derived from actual games. No books, but I know of a film that a D&D fan I know assures me could have been written only in this way. It was a made for TV film that ran only once as far as I know. It is called THE ARCHER. It had a long complex stringlike plot. I kind of enjoyed it, but I never have found anyone else who thought much of it. One of the major problems is that it was not constructed like a story should be with a beginning, a middle, and an end. It was more like just a string of fantasy incidents. It did have a final confrontation, but not a very satisfying one. Till now the only way to generate a book has been to sit at a keyboard and think and plan, at least in my opinion. Philip K. Dick supposedly decided MAN IN THE HIGH CASTLE's plot twists with the I Ching. I never cared for the novel, though others seem to like it. Mark Leeper ...ihnp4!mtgzz!leeper