Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site topaz.ARPA Path: utzoo!watmath!clyde!cbosgd!cbdkc1!desoto!packard!topaz!Susser.pasa From: Susser.pasa@Xerox.ARPA Newsgroups: net.sf-lovers Subject: Re: A way to generate fantasy? Message-ID: <3132@topaz.ARPA> Date: Mon, 5-Aug-85 22:09:44 EDT Article-I.D.: topaz.3132 Posted: Mon Aug 5 22:09:44 1985 Date-Received: Tue, 6-Aug-85 11:18:52 EDT Sender: daemon@topaz.ARPA Organization: Rutgers Univ., New Brunswick, N.J. Lines: 19 From: Susser.pasa@Xerox.ARPA brendan%gigi.DEC@decwrl.ARPA writes: >I am an avid Dungeons and Dragons player/DM, and am wondering if >anyone knows if any books have ever been published that were >derived from actual games. I read a book of this sort a few years ago: "Quag Keep" by Andre Norton. the forward to the book explained that Norton actually played in a campaign run by Gary Gygax, and then turned the adventure into a fantasy novel. Unfortunately, the book is trash. It is very dry reading, and quite confusing to a real D&D player. The book was apparently based on the conflict of Law vs. Chaos philosophy of basic D&D, rather than the more playable Good/Evil-Law/Chaos philosophy of advanced D&D. I considered "Quag Keep" a waste of time and money, but you may find it interesting as an example of how NOT to generate fantasy. -- Josh Susser