Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles; site hpcnof.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!cornell!uw-beaver!tektronix!hplabs!hpfcdc!hpfcla!hpcnof!dat From: dat@hpcnof.UUCP Newsgroups: net.games Subject: Re: 1000 Ways to Win Monopoly Games Message-ID: <43600004@hpcnof.UUCP> Date: Thu, 22-Aug-85 15:11:00 EDT Article-I.D.: hpcnof.43600004 Posted: Thu Aug 22 15:11:00 1985 Date-Received: Wed, 28-Aug-85 21:06:22 EDT References: <808@whuxlm.UUCP> Organization: 22 Aug 85 13:11:00 MDT Lines: 47 > > Has anyone else seen the book "100 Ways to Win Monopoly Games"? > > .... I only get to play about once every year > > or two (only a 4 player game counts as a game), but I haven't > > lost since I read that book. > Sure would. I'm almost ashamed to admit it but Monopoly is still one of my > favorite board games. Sounds like I have to find a copy of that book. I > have a book on Monopoly and have done some statistical analysis and was > working on a Monopoly "adviser" (program) for a while but put it aside to > move onto other things. If anyone would like to discuss some of the things > that came out of my mathematical analysis of the game, I'd be happy to dig up > the results of my investigations. They must be lying around somewhere... (three levels deep now...) I've read the '100 ways to win Monopoly' book from the Public Library (plug: visit 'em!) and wasn't all that impressed with it. Most of the stuff they talk about is either common sense or I had already figured out with a program I wrote which: - had the complete board internally, including all the cards and the actions that each card had (like 'go to jail'). I let it run over the weekend once and came back to a terrific list of how many times each property had been landed on after 5 MILLION times around the board (or some other ungodly huge number like that!) with the same results that the book were so thrilled about. IT was pretty darn interesting, but most of the stuff is pretty darn intuitive - like the fact that Jail is the most landed on square, and that the Community Chest after Jail is the next most landed on square, and THEN that the Illinois (7 again further) is actually the MOST landed on square on the board... Anyway, I'd like to some day (when I have TIME!!) write a program that not only supervises a game (which has been done before by (?) Ken Arnold) but actually have it PLAY the game. Anyone have what they consider a good "computerizable" strategy, speaking of which?? (uh oh - would this note go in 'net.games.comp' or 'net.games.board'??) (both!) (no - net.games.both!!) I too would be interested in not only a pbm monopoly game (if such a thing is possible!) but also would be willing to try pbm Risk, although I ain't too good at that game. -- Dave "Killer Land (slum) lord" Taylor Colorado Networks Operation ..ihnp4!hpfcla!d_taylor