Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site wanginst.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!petrus!bellcore!decvax!wanginst!vishniac From: vishniac@wanginst.UUCP (Ephraim Vishniac) Newsgroups: net.games.board Subject: Re: Recruiting new gamers & Computer Games Message-ID: <1027@wanginst.UUCP> Date: Wed, 4-Sep-85 14:49:16 EDT Article-I.D.: wanginst.1027 Posted: Wed Sep 4 14:49:16 1985 Date-Received: Fri, 6-Sep-85 05:01:54 EDT References: <394@brl-sem.ARPA> <51@ucdavis.UUCP> Distribution: net Organization: Wang Institute, Tyngsboro, Ma. 01879 Lines: 26 > > I have great difficulty understanding the current computer game > > craze. I don't just play games for the strategic challenge, but > > for the human interaction, as well. Some my gaming friends have > > been my best friends, on and off the board. I sometimes worry > > about a society that is so willing to abandon human society to > > interact with a computer. Anybody else feel this way? Anybody > > think I'm all wet? > > Who says your friends can't play the game too? The computer works > best, in my view, as a bookkeeper ... On my VIC-20 (among other machines), I implemented a game called "Nuclear." It's a two-player strategy game, loosely based on the idea of nuclear chain reactions. For purposes of this discussion, the point is that the game involved so much computation to find the consequences of moves that the computer, which acted *only* as scorekeeper, was indispensable. A friend to whom I demonstrated the game commented that it was the only (worthwhile) strategy game he knew of which required a computer to keep score. Surely there must be others. How about it, board game fans? -- Ephraim Vishniac [apollo, bbncca, cadmus, decvax, harvard, linus, masscomp]!wanginst!vishniac vishniac%Wang-Inst@Csnet-Relay