Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site osu-eddie.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!ihnp4!cbosgd!osu-eddie!pritch From: pritch@osu-eddie.UUCP (Norman Pritchett) Newsgroups: net.games.board Subject: Re: Opening Discussion (really RISK) Message-ID: <588@osu-eddie.UUCP> Date: Fri, 6-Sep-85 16:04:43 EDT Article-I.D.: osu-eddi.588 Posted: Fri Sep 6 16:04:43 1985 Date-Received: Mon, 9-Sep-85 01:15:12 EDT References: <394@brl-sem.ARPA> <47@ucdavis.UUCP> <399@brl-sem.ARPA> <119@bbncc5.UUCP> Distribution: net Organization: Ohio State Univ., CIS Dept., Cols, Oh. Lines: 20 My brother, a Marine captain, introduced me to a variation that I like a lot. After the attacker finishes his phase, he is allowed to move any number of armies from any number of countries to any number of countries (here's the catch, though) but at no point are you allowed to have more than 12 armies on a country, even during transit. Also, when moving distances further than one country, you must have an unbroken line of "communication" which is under your control (i.e. you can't get from Western U.S. to Kamchatka unless you control Alaska, Alberta(?)...). The second change is that the first person handing in cards gets 12 armies, but it only goes up in intervals of 2 thereafter. I can't remember if he imposed a limit thought because we usually didn't get that high. -- ----------------------------------- Norm Pritchett UUCP: cbosgd!osu-eddie!pritch P.O. Box 3393 CSNET: pritch@ohio-state Columbus OH 43210 BITNET: TS1703 at OHSTVMA Bellnet: (614) 422-0885