Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site rlvd.UUCP Path: utzoo!linus!decvax!genrad!panda!talcott!harvard!seismo!mcvax!ukc!warwick!rlvd!mike From: mike@rlvd.UUCP (Mike Woods) Newsgroups: net.games.board Subject: Re: Opening Discussion Message-ID: <778@rlvd.UUCP> Date: Tue, 10-Sep-85 08:21:42 EDT Article-I.D.: rlvd.778 Posted: Tue Sep 10 08:21:42 1985 Date-Received: Thu, 12-Sep-85 22:52:58 EDT References: <394@brl-sem.ARPA> Reply-To: mike@rlvd.UUCP (Mike Woods) Distribution: net Organization: Rutherford Appleton Laboratories, Atlas Buildings, U.K. Lines: 47 Xpath: warwick ubu In article <394@brl-sem.ARPA> jeffh@brl-sem.ARPA (the Shadow) writes: >1) What are the relative merits of political interaction games >vs. conventional war games? > (warning: over-simplification ahead) political interation games == multi-player (solo play unlikely) conventional war games == two player (solo play probable) >Some of my favorites of this type are: > >Civilization (Avalon Hill): As an aside, does anyone know if there are differences between the Avalon Hill version and the original by Hartland Trefoil (apart from price)? >Diplomacy seems like it might be good game for that sort of thing, >but I haven't played it yet. I will be starting one soon on the >net, though. I made the mistake of admitting to be a novice in my first game of diplomacy; I was out in two years! >2) How does one go about getting other people interested in "war >games?" (using the term in its generic sense.) It's very hard. I have spent a long time trying to get my girlfriend to play and it is an uphill struggle. She is now at the level of TSR's Awful Green Things From Outer Space (and wins!) but I have found it almost impossible to introduce a serious game into her repetoire. >3) Not really a question at all: > >I have great difficulty understanding the current computer game >craze. One answer is to do with the factor I hinted at in question 1: many people have no one to play against! As there are very few good solo games around, most of the time I have to play normal games and keep changing hats. As this tends to slow the game down and as there is no input from another mind it can all get rather tedious. Computer games at least give some sort of oponent. Mike Woods. No signature: it's in the header.