Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site tekecs.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!qantel!hplabs!tektronix!orca!tekecs!jeffw From: jeffw@tekecs.UUCP (Jeff Winslow) Newsgroups: net.games.emp Subject: Re: August Empire Bug Message-ID: <5671@tekecs.UUCP> Date: Fri, 6-Sep-85 11:32:06 EDT Article-I.D.: tekecs.5671 Posted: Fri Sep 6 11:32:06 1985 Date-Received: Mon, 9-Sep-85 00:38:08 EDT References: <148@polyof.UUCP> Distribution: net Organization: Tektronix, Wilsonville OR Lines: 13 > Sorry for the delay, but here is the belated August empire bug: > > If you nuke an 'impossible' sector. ((x^y) & 01) != 0, > You get 4 wastelands out of it, instead of one. We call > this phenomenon "Diamond nuking" > > This bug from Export Version of Mar 3, 1983. (Probably the one MOST > people have. Pardon me, but that's not a bug - it's a feature!! this cliche brought to you by Jeff Winslow