Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site warwick.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!ukc!warwick!req From: req@warwick.UUCP (Russell Quin) Newsgroups: net.games.frp Subject: Re: weapons specializations Message-ID: <285@snow.warwick.UUCP> Date: Wed, 21-Aug-85 21:31:53 EDT Article-I.D.: snow.285 Posted: Wed Aug 21 21:31:53 1985 Date-Received: Fri, 30-Aug-85 00:40:15 EDT References: <482@busch.UUCP> <770@water.UUCP> Reply-To: req@warwick.UUCP (Russell Quin) Organization: Computer Science, Warwick University, UK Lines: 34 Socks: blue & furry Xpath: warwick snow snow ubu In article <770@water.UUCP> abgamble@water.UUCP (abgamble) writes: >> [...] >> ps - bows are awesome and should be that way. >[...] >Sure, bows should be powerful, but I don't think you'll convince >me that one arrow should do more damage than a charging lance attack. >I think that +2/+2 is reasonable, and as I said before, 3-8 pts will >usually kill a 0-level and often kill a 1st level type as well. Of course, Harold, it is said, was killed by a single arrow which pierced his eye. But what level would you say *he* was? 20? So an arrow must be able to do 150+ points of damage? !? No, of course not. This merely points out the discrepancy between HP and Combat Prowess. Even some of my favourite RPGs suffer from over-using Hit Points, although Rolemaster gets round it to some extent by having a table of results which are Not dependent on the target's level (the so-called "critical" tables). I think that you can never do more than compromise badly when your original model is inadequate. This seems to be the case foe AD&D & others. If you want to have 'realistic' combat, then consider separating out Endurance, Ability-To-Withstand-Damage, Ability-To-Avoid-Being-Hit &c &c... But beware of losing the speed & simplicity that a *game* requires. - Russell [have you ever tried editing when the screen background displays fractals?] model is inadequate. This seems to be the case foe AD&D & others. If you want to have 'realistic' combat, then consider separating out Endurance, Ability-To-Withstand-Damage, Ability-To-Avoid-Being-Hit &c &c... But beware of losing the speed & simplicity that a *game* requires. - Russell [have you ever tried editing when the screen background displays fractals?] -- ... mcvax!ukc!warwick!req (req@warwick.UUCP) "If no small boy smeared with honey can be found, it may be necessary to take an ordinary small boy and smear him, which should be a pleasure."