Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.8 $; site uiucdcs Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!inuxc!pur-ee!uiucdcs!ekblaw From: ekblaw@uiucdcs.Uiuc.ARPA Newsgroups: net.games.frp Subject: Re: Suicide and D&D (Re: Violence a Message-ID: <9300050@uiucdcs> Date: Mon, 26-Aug-85 14:35:00 EDT Article-I.D.: uiucdcs.9300050 Posted: Mon Aug 26 14:35:00 1985 Date-Received: Fri, 30-Aug-85 10:03:54 EDT References: <1513@shark.UUCP> Lines: 25 Nf-ID: #R:shark.UUCP:-151300:uiucdcs:9300050:000:1105 Nf-From: uiucdcs.Uiuc.ARPA!ekblaw Aug 26 13:35:00 1985 Here, here, Hutch! I agree! My high school created an 'alternate reality' club (mostly composed of D&D players and readers of science-fiction, of which I am both). Some parents started screeaming that we were learning how to escape reeality, and that this knowledge would lead us to believe that drugs were not bad and we would start taking them (how they arrived at THAT 'pearl of wisdom' I've never figured out). Our advisor, however, was quick to our rescue and gave a most convincing case in favor of D&D and science-fiction while still showing his disgust of drug-users. He won the argument. His main point was that D&D helps students learn strategies and how to cope effctively in difficult situations without panicking or giving up. Drugs, on the other hand, was a form of surrendering to the pressures of life and admitting weakness in the face of adversity. I don't see how anybody can claim that drugs and D&D accomplish similar goals. Robert A. Ekblaw, ekblaw@uiucdcs. "I don't need to smoke, drink, or snort. I'm addicted to life and living free of pain." - Curtis Strange.