Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site hcrvax.UUCP Path: utzoo!hcrvax!jims From: jims@hcrvax.UUCP (Jim Sullivan) Newsgroups: net.games.frp Subject: Re: Acrobats monks and Falling Damage Message-ID: <1947@hcrvax.UUCP> Date: Fri, 6-Sep-85 09:39:02 EDT Article-I.D.: hcrvax.1947 Posted: Fri Sep 6 09:39:02 1985 Date-Received: Sat, 7-Sep-85 03:16:33 EDT References: <3502@garfield.UUCP> Distribution: net Organization: Human Computing Resources, Toronto Lines: 26 > According to AD&D rules,acrobats can tumble down walls for reduced > damage. I can understand breaking your momentum using the corners > of buildings, but it seems impossible otherwise. Likewise, a high > level monk can fall an infinite distance so long as he is within > eight feet of a wall. > > Barring magic (a bad excuse) how is this done? > > PSP As a person falls, he tends to grab at anything that could break his fall. During the early days of flight, it was felt that a person who fell out of his plane would die before he hit the ground. This was later 'proven' wrong when falling pilots were observed to clutch and grab at the air. (what proof :-) Now, monks happen to be very good at this clutch and grab method of falling. As long as they are close to a wall, they can control their fall by grabbing outcroppings and trees etc. as they fall. When normal people try this, it doesn't work, because they're not experienced in the technique. To test this, climb a ladder, and step off. On your way down, grab the window ledge, eavestrough, etc. You'll arrive safely. (Don't laugh, I did!) Jim