Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site utflis.UUCP Path: utzoo!utcsri!utai!utflis!chai From: chai@utflis.UUCP (Henry Chai) Newsgroups: net.games.hack Subject: Re: Neophyte hack player would like help Message-ID: <249@utflis.UUCP> Date: Mon, 26-Aug-85 11:10:05 EDT Article-I.D.: utflis.249 Posted: Mon Aug 26 11:10:05 1985 Date-Received: Mon, 26-Aug-85 14:07:20 EDT References: <299@ur-laser.uucp> <781@kuling.UUCP> Reply-To: chai@utflis.UUCP (Henry Chai) Organization: FLIS, University of Toronto Lines: 32 Summary: In article <781@kuling.UUCP> christer@kuling.UUCP (Christer Johansson) writes: >>4: Does a wizard have any magical abilities, and if so, how does one use them? > >No, he only starts out with some magical items. > Not quite true; a wizard can use a magic whistle and can teleport(^T) much sooner than the other chars. In the case of the magic whistle, its magical effect manifests itself whenever a wizard uses it ("a strange whistling sound" and voila`! Rover is there right beside you). For the other chars, they must wait until their experience levels is >= 9 before the whistle, if it is a magical one, will produce the "strange whistling sound". For ^T, a wizard can teleport after experience level >= 6,(provided a teleporting creature has been eaten, ie one of L,N,t) but the other chars must wait until their exp.level >= 10 before ^T works for them. >>2: What are gems for, and how does one use them? > >You can sell them too the shopkeepers, by dropping them in a shop, and >you can throw them at unicorns, thereby increasing your luck. > I've got a question of my own: do unicorns never stay in your "line of direct throw"? They seem to jump about everywhere except where you can throw something directly at them. -- Henry Chai Faculty of Library and Information Science, U of Toronto {watmath,ihnp4,allegra}!utzoo!utflis!chai