Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site orca.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!cornell!uw-beaver!tektronix!orca!andrew From: andrew@orca.UUCP (Andrew Klossner) Newsgroups: net.games.hack Subject: Re: using scroll's of identification (* SPOILER *) Message-ID: <1698@orca.UUCP> Date: Thu, 29-Aug-85 12:31:19 EDT Article-I.D.: orca.1698 Posted: Thu Aug 29 12:31:19 1985 Date-Received: Sat, 31-Aug-85 07:38:22 EDT References: <5503@fortune.UUCP> Organization: Tektronix, Wilsonville OR Lines: 31 [] "I have read a scroll of identification and used it to identify all of the objects of a particular type (like scroll's) that I possesed. I did this 3 times during one game. I can not do it again in any other games. What did I have/do/not have/not do that allowed this extended use of a scroll of identification?" My reply is a SPOILER drawn from examining the source code. You may want to stop reading here. When you read a scroll of identify, there is a one in five chance that it will identify multiple objects. The number of objects is a (separate) random number from 0 to 4. If you run out of objects prematurely, it will say something like "that was all"; this means that you could have identified additional objects of the selected class, but blew the chance. I exploit this by arranging my inventory so that the items I want most to identify appear first (e.g., the uncursed rings before the cursed rings). [Disclaimers: all this is true of hack versions 1.0.2 and 1.0.3. "Random number" is shorthand for "element of a sequence of incorrectly computed pseudo-random numbers"; the routines in the hack "rnd.c" file are woefully ignorant of proper pseudo-random techniques.] -=- Andrew Klossner (decvax!tektronix!orca!andrew) [UUCP] (orca!andrew.tektronix@csnet-relay) [ARPA]