Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site btnix.UUCP Path: utzoo!linus!decvax!genrad!panda!talcott!harvard!seismo!mcvax!ukc!icdoc!ist!btnix!lam From: lam@btnix.UUCP (lam) Newsgroups: net.games.hack Subject: Hack1.0.3: mazes & stairs, a ? for people with src Message-ID: <19@btnix.UUCP> Date: Fri, 13-Sep-85 11:25:13 EDT Article-I.D.: btnix.19 Posted: Fri Sep 13 11:25:13 1985 Date-Received: Thu, 12-Sep-85 22:50:36 EDT Organization: British Telecom, Ipswich, England Lines: 39 Xpath: icdoc ivax [If you don't have access to the source, and don't want to spoil your fun, do not read on. Otherwise here are a couple of problems/questions for all you hack administrators out there] Problems with hack 1.0.3 (straight source, no mods) 1) how can one dig a downward staircase while on a maze level ? First thing I did after entering maze was read scroll of magic mapping everything came up but no '>'. Walked all over the place to no avail. Looked in code in mkmaze(), see xdnstairs = ydnstairs = 0 ; so took pickaxe and made way to the 4 corners of screen, but floor is too hard. Even tried ^T after quaffing potion of confusion, remained on same level. any suggestions ? 2) related problem: if no way down past maze, how can one find amulet if your first maze is on level 29 or less, 'coz quote makemaz() : al = (dlevel >= 30 && !flags.made_amulet) ; if (al) {... mkobj (amulet) } else {...} Much obliged for any suggestions, fixes,etc.... #define WIZARD "lam" (Onward Lam UUCP: ..!ukc!btnix!lam)