Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site dsd.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!qantel!hplabs!hpda!fortune!dsd!docstv From: docstv@dsd.UUCP (Steve Stevens) Newsgroups: net.games.rogue Subject: Re: umber hulks Message-ID: <447@dsd.UUCP> Date: Thu, 29-Aug-85 22:00:28 EDT Article-I.D.: dsd.447 Posted: Thu Aug 29 22:00:28 1985 Date-Received: Sun, 1-Sep-85 05:19:07 EDT References: <6900005@uiucdcsp> Organization: AMPEX DSD, Redwood City, CA. Lines: 30 > > > How does one counteract the gaze of confusion of an umber hulk? > > E. Muroga Of all the creatures of the 'underworld' I dislike this beedy-eyed beauty the most. Confusions usually last at least 20 turns and if he dont get you his replacement will! There are several methods but all depend on your circumstances. 1. Genocide scroll THE BEST!! 2. Scroll of teleport me (along with rod/wand of teleport him) are personal favorites of mine; follow with multiple rests until confusion clears. Warning: teleport me is the only(?) way out of trouble if you are caught 'on' a doorway between 2 nasties. 3. Do NOTHING ! Another favorite; just rest and drink healing as needed until confusion goes (You better have good armor for this). If in a passage, you can try fighting; as the chance of hitting him is MUCH improved. 4. Scare nasty, and Hold nasty scrolls are usable but dont forget to use rests, until confusion clears, BEFORE trying to move. HINT: Let him bang on you for a while first to allow time for other nasties to come into the room; later you get more for your buck! 5. Haste Self will do as a last gasp measure and cut down recovery time. I dont recommend it otherwise.