Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site uwmacc.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!uwvax!uwmacc!curtis From: curtis@uwmacc.UUCP (Alan Curtis) Newsgroups: net.graphics Subject: Re: Re: Constant-Time Ray-Tracing Message-ID: <1432@uwmacc.UUCP> Date: Tue, 27-Aug-85 13:37:03 EDT Article-I.D.: uwmacc.1432 Posted: Tue Aug 27 13:37:03 1985 Date-Received: Thu, 29-Aug-85 23:17:45 EDT References: <644@wdl1.UUCP> Reply-To: curtis@uwmacc.UUCP (Alan Curtis) Organization: UWisconsin-Madison Academic Comp Center Lines: 12 In addition to searching the tree for the particular node (cube) which the ray happens to land in, all objects in the nodes which are passed through during the search must be examined for intersection, as they may potentially overlap the cube in question. I haven't tested octtrees, but I've found (emperically) that a multi-dimensional binary tree is faster than a quadtree for determining intersections of objects because the number of unsuccessful tests is cut by about a factor of two. Alan Curtis