Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site onfcanim.UUCP Path: utzoo!watmath!water!watcgl!onfcanim!dave From: dave@onfcanim.UUCP (Dave Martindale) Newsgroups: net.aviation,net.graphics Subject: Re: Flight Simulators Message-ID: <14683@onfcanim.UUCP> Date: Thu, 5-Sep-85 02:24:22 EDT Article-I.D.: onfcanim.14683 Posted: Thu Sep 5 02:24:22 1985 Date-Received: Thu, 5-Sep-85 10:34:01 EDT References: <1112@mhuxt.UUCP> <6758@ucla-cs.ARPA> Organization: ONF, Montreal Lines: 20 Xref: watmath net.aviation:1961 net.graphics:1077 The IRIS is indeed a nice graphics engine. SGI supplies a flight simulator demo program with it; it's pretty awful trying to use a mouse as a stick and mouse buttons as rudder. (Particularly when the rudder is simulated wrong). You can buy 24 bits/pixel for the IRIS, giving lots of colours per image even in double-buffered mode. The 6-bit limitation referred to by another other can be overcome simply by giving SGI more money. There is also a "dogfight" version of the simulator, where several people "fly" on several workstations, and they each broadcast their positions many times per second to the other stations. You can see, and shoot at, the other planes. Lots more fun than video games. The current hardware does about 15 or 16 updates per second of the flight simulator, dropping to about 12 for the dogfight. But SGI was showing a 68020 processor upgrade at SIGGRAPH that would do 20 updates/second. Very nice. Since the drawing is double-buffered, you don't see incomplete images being drawn. And since the screen is 60Hz refresh non-interlaced, there is no flicker.