Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site ssc-bee.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!tektronix!uw-beaver!ssc-vax!ssc-bee!eve From: eve@ssc-bee.UUCP (Michael Eve) Newsgroups: net.micro.amiga Subject: Re: Amiga reactions Message-ID: <368@ssc-bee.UUCP> Date: Tue, 10-Sep-85 15:49:16 EDT Article-I.D.: ssc-bee.368 Posted: Tue Sep 10 15:49:16 1985 Date-Received: Thu, 12-Sep-85 11:43:07 EDT References: <3568@topaz.RUTGERS.EDU> Organization: Boeing Aerospace Co., Seattle, WA Lines: 23 > > 3) I saw the famous "bounce" program and was blown away. For those who haven't > seen it, this is an animation of a beach ball bouncing in a room. The beach > ball is red and white patchwork, and rotates on its axis as it moves. It also > has a shadow which follows it across the floor and the background. If you > close your eyes, you can still locate where the beach ball is, because the > stereo sound of it bouncing tracks its location on the screen, complete with > gymnasium type reverb sound effects. The really impressive thing about this > demo is the amount of work the 68000 is doing; it's actively doing something > only 8% of the time. That means it's 92% idle! > I've heard these numbers before and am a little skeptical of what they really mean. The numbers seem to imply that the Amiga 68000 could do 12.5 times as much work without slowing the demo down. In reality, I suspect the bus may be so busy with the graphics that any increase in 68000 processing will slow down the graphics. Can anyone shed some light on this? -- Mike Eve Boeing Aerospace, Seattle ...uw-beaver!ssc-vax!ssc-bee!eve