Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site druxo.UUCP Path: utzoo!watmath!clyde!cbosgd!cbdkc1!desoto!packard!hoxna!houxm!mtuxo!drutx!druxo!knf From: knf@druxo.UUCP (FricklasK) Newsgroups: net.micro.cbm Subject: Re: Amiga display Message-ID: <967@druxo.UUCP> Date: Mon, 26-Aug-85 17:55:07 EDT Article-I.D.: druxo.967 Posted: Mon Aug 26 17:55:07 1985 Date-Received: Tue, 27-Aug-85 06:44:55 EDT References: <213@cernvax.UUCP> Organization: AT&T Information Systems Laboratories, Denver Lines: 18 There are four graphics mode the Amiga operates in : 320x200 non-interlaced, 32 color 640x200 non-interlaced, 16 color 320x400 interlaced, 32 color 640x400 interlaced, 16 color It also has "sample and hold" color mapping, to get up to 4096 colors at once on static displays. The characters are bit mapped, so characters on screen isn't a pertinent spec. It has analog RGB, digital RGB, and NTSC composite outputs, so about any medium to high-res monitor will work. The analog outputs hook to the best monitor, a Commodore analog RGB, but you could go to any standard monitor that you've carried over from your IBM-PC or even to your TV set. '`'`'` Ken '`'`'` PS all information herein was got from Byte, Personal Computing, Compute! or Amiga documentation, but mostly from Byte.