Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site bmcg.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!qantel!hplabs!sdcrdcf!sdcsvax!bmcg!fredc From: fredc@bmcg.UUCP (Fred Cordes) Newsgroups: net.graphics Subject: ray casting Message-ID: <1858@bmcg.UUCP> Date: Mon, 9-Sep-85 11:33:17 EDT Article-I.D.: bmcg.1858 Posted: Mon Sep 9 11:33:17 1985 Date-Received: Sun, 15-Sep-85 12:03:56 EDT Organization: Burroughs Corp. ASG, San Diego, CA. Lines: 17 I first saw ray casting/ray tracing at SIGGRAPH 83. I listened to James Kajiya's paper presentation but was unable to appreciate much more than his joke about the tera-flop clib. I've got the proceedings from that SIGGRAPH and '85 with papers about ray tracing that I'm really having trouble understanding. Can anyone out there offer a few pointers or simpler explanation? I've been working with 2D graphics for a couple of years now and I understand the basics of tranformations and object descriptions based on vectors. The problem is I can't get a handle on how objects are described when they're ray traced. I understand the idea of casting rays from the eye/viewpoint to individual pixels, but I simply can't extract how objects are described from the references to Jacobians and Newton's method in the papers. Anyone care to post a generalized explanation to the net? Thanks much, Fred Cordes Brought to you by Super Global Mega Corp .com