Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site utah-cs.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!qantel!hplabs!utah-cs!peterson From: peterson@utah-cs.UUCP (John W Peterson) Newsgroups: net.graphics Subject: Re: ray casting (far too long...) Message-ID: <3473@utah-cs.UUCP> Date: Tue, 17-Sep-85 14:24:38 EDT Article-I.D.: utah-cs.3473 Posted: Tue Sep 17 14:24:38 1985 Date-Received: Thu, 19-Sep-85 07:29:07 EDT References: <1858@bmcg.UUCP>, <318@gcc-bill.ARPA> Organization: Univ of Utah CS Dept Lines: 33 In article <318@gcc-bill.ARPA> brad@gcc-bill (Brad Parker) writes: > > "The idea I use to explain this is the so called "pin hole camera"..." > "...Ps: Your pictures will probably come out upside down the first time..." Your pictures don't have to come out upside down. The pinhole camera method uses a model like: /^ image |\ / |\/ | plane-> | \ +/ --> To image v/\ | | / \ \| |/ | \ So things get turned | upside down like this. focal point--+ A simpler method is to place the focal point at the eye, so the model looks like this: / / /^ /+ / | / | /^ | eye + | ---> To image / | | \ | \ | | \+ \| | ^\ \ | | \ \| image---+ Now things stay plane right side up. This also has the advantage of making the geometry involved more intuitive. -jwp Brought to you by Super Global Mega Corp .com