Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site utah-gr.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!qantel!hplabs!utah-cs!utah-gr!thomas From: thomas@utah-gr.UUCP (Spencer W. Thomas) Newsgroups: net.aviation,net.graphics Subject: Re: Flight Simulators Message-ID: <1592@utah-gr.UUCP> Date: Thu, 26-Sep-85 02:07:26 EDT Article-I.D.: utah-gr.1592 Posted: Thu Sep 26 02:07:26 1985 Date-Received: Sun, 29-Sep-85 06:04:34 EDT References: <1112@mhuxt.UUCP> <6758@ucla-cs.ARPA> <14683@onfcanim.UUCP> Reply-To: thomas@utah-gr.UUCP (Spencer W. Thomas) Organization: Univ of Utah CS Dept Lines: 15 Xref: watmath net.aviation:2045 net.graphics:1144 In article <14683@onfcanim.UUCP> dave@onfcanim.UUCP (Dave Martindale) writes: >The IRIS is indeed a nice graphics engine. SGI supplies a flight simulator > >The current hardware does about 15 or 16 updates per second of the >flight simulator, dropping to about 12 for the dogfight. But SGI was >showing a 68020 processor upgrade at SIGGRAPH that would do 20 updates/second. Interestingly enough, (rumor follows) they had to install a "governer" in the 68020 version. Otherwise, it would compute updates too quickly, leading to situations in which the airplane was essentially uncontrollable. -- =Spencer ({ihnp4,decvax}!utah-cs!thomas, thomas@utah-cs.ARPA) "The difference between reality and unreality is that reality has so little to recommend it." -- Allan Sherman Brought to you by Super Global Mega Corp .com