Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site iddic.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!cornell!uw-beaver!tektronix!orca!iddic!dorettas From: dorettas@iddic.UUCP (Doretta Schrock) Newsgroups: net.games.frp,net.religion Subject: Re: FRP games--a work of the devil... :-( Message-ID: <2208@iddic.UUCP> Date: Mon, 30-Sep-85 11:35:05 EDT Article-I.D.: iddic.2208 Posted: Mon Sep 30 11:35:05 1985 Date-Received: Thu, 3-Oct-85 03:46:59 EDT Organization: Tektronix, Beaverton OR Lines: 29 Xref: watmath net.games.frp:1934 net.religion:7848 ... > >using magic to do so, so this argument can't be carried too far. The main > >point has to be the distinction between fantasy and reality. > > > Thank you, Frank, for getting to the heart of the matter. The > main point IS (emphasis mine) the distinction between fantasy and reality. > The Bible makes many injunctions against the use of witchcraft, sorcery, > and such like. Christians who are following the teachings of the Bible > MUST NOT engage in such activities. > If, in the course of a D&D game, the DM starts handing out spells > which have been in the past, or are currently being used by certain > religious groups (i.e. Satanists, Voo-Doo, etc.), the > play ceases to be fantasy and becomes reality no matter what your own > personal religious beliefs are. By reality I mean that someone once or > still takes them seriously. Really?! There are *many* things that people take seriously that are *simulated* in games of many types. This does not make the people who play the games the same as the people who engage in the activities themselves. This has so many examples that you'll forgive me if I leave them to your imagination (though remember not to imagine *too* much :-]). A simple rule of thumb: Fantasy is what you pay for (in whatever form). Reality is all too free. Mike Sellers "we are the Sultans of swing..." Brought to you by Super Global Mega Corp .com