Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/3/85; site ukma.UUCP Path: utzoo!watmath!clyde!cbosgd!ukma!sean From: sean@ukma.UUCP (Sean Casey) Newsgroups: net.games Subject: Re: Sorcerer hint? Message-ID: <2285@ukma.UUCP> Date: Fri, 11-Oct-85 16:14:30 EDT Article-I.D.: ukma.2285 Posted: Fri Oct 11 16:14:30 1985 Date-Received: Sat, 12-Oct-85 20:22:58 EDT References: <3223@teklabs.UUCP> Reply-To: sean@ukma.UUCP (Sean Casey) Organization: The White Tower @ The Univ. of KY Lines: 17 In article <3223@teklabs.UUCP> bobh@teklabs.UUCP (Bob Hubbard) writes: >OK, now I have started Sorcerer but I dont seem to go anywhere! >There are scrolls and potions to be had in the Hall but the nymph >keeps telling me to stay ther seem to be trapped in the Guild >Hall with nothing much to do (the trunk and encyclopaedia are >interesting but unsolved). What am I supposed to wait for? Or >accomplish? Find the trunk and use the infotator. -- ------------------------------------------------------------------------------- ~ Sean Casey UUCP: sean@ukma.UUCP or ~ ~ 915 Patterson Office Tower {cbosgd,anlams,hasmed}!ukma!sean ~ ~ University of Kentucky ARPA: ukma!sean@ANL-MCS.ARPA ~ ~ Lexington, Ky. 40506-0027 BITNET: sean@UKMA.BITNET ~ -------------------------------------------------------------------------------