Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site ittral.UUCP Path: utzoo!watmath!clyde!burl!ulysses!ucbvax!decvax!ittatc!ittral!schoenli From: schoenli@ittral.UUCP (Dick Schoenling) Newsgroups: net.games Subject: Zork Help Desperately Needed! Message-ID: <221@ittral.UUCP> Date: Fri, 18-Oct-85 18:09:49 EDT Article-I.D.: ittral.221 Posted: Fri Oct 18 18:09:49 1985 Date-Received: Sun, 20-Oct-85 06:43:53 EDT Distribution: net Organization: ITT Telecom B&CC Eng. Group, Raleigh, NC Lines: 20 Yes, I know Zork is a relatively "old" game, but I've never had the opportunity to play it before and I don't know much about it yet. The Zork in question is Zork I for the IBM-PC(our VAX administrator won't open /usr/games) and is from Infocom and was written by the same folks (supposedly) that wrote the original mainframe version. I'm at a fairly amateur level of the game but I'm already stuck. My question is this, What do you need to get up the chimmney in the Studio, and how do you get out of, or get past the Torch Room/Temple/Egyptian Tomb level? My frustration level is reaching critical mass and I would really appreciate some hints(without giving away the farm) instead of outright answers. Thanks in Advance, Stuck in the GUE :-), Dick Schoenling decvax!ittvax!ittral!schoenli