Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site brl-tgr.ARPA Path: utzoo!linus!decvax!ucbvax!ucdavis!lll-crg!seismo!brl-tgr!gwyn From: gwyn@brl-tgr.ARPA (Doug Gwyn ) Newsgroups: net.games Subject: Re: Zork Help Desperately Needed! (Mild spoiler) Message-ID: <2279@brl-tgr.ARPA> Date: Sun, 20-Oct-85 23:46:31 EDT Article-I.D.: brl-tgr.2279 Posted: Sun Oct 20 23:46:31 1985 Date-Received: Tue, 22-Oct-85 06:47:05 EDT References: <221@ittral.UUCP> Distribution: net Organization: Ballistic Research Lab Lines: 17 > I'm at a fairly amateur level of the game but I'm > already stuck. My question is this, What do you need > to get up the chimmney in the Studio, and how do you > get out of, or get past the Torch Room/Temple/Egyptian Tomb > level? My frustration level is reaching critical mass > and I would really appreciate some hints(without giving > away the farm) instead of outright answers. Thanks in Advance, You can get up the chimney if you aren't carrying much. The trap door will keep getting shut behind you until you stop whoever is doing it. There is another way out, which you can find only by exploring. In the maze, be sure to try EVERY direction out of each room. You can go DOWN from the Altar room. Be sure to play with the mirror in the mirror room. There may also be a way to drain the reservoir.