Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site bbnccv.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!bbnccv!ptraynor From: ptraynor@bbnccv.UUCP (Patrick Traynor) Newsgroups: net.games Subject: Re: Zork Help Desperately Needed! Message-ID: <331@bbnccv.UUCP> Date: Mon, 21-Oct-85 10:02:04 EDT Article-I.D.: bbnccv.331 Posted: Mon Oct 21 10:02:04 1985 Date-Received: Wed, 23-Oct-85 04:07:45 EDT References: <221@ittral.UUCP> Reply-To: ptraynor@bbnccv.UUCP (Patrick Traynor) Distribution: net Organization: Bolt Beranek and Newman, Cambridge, MA Lines: 25 Keywords: zork Summary: In article <221@ittral.UUCP> schoenli@ittral.UUCP (Dick Schoenling) writes: > >I'm at a fairly amateur level of Zork but I'm >already stuck. My question is this, What do you need >to get up the chimmney in the Studio, and how do you >get out of, or get past the Torch Room/Temple/Egyptian Tomb >level? My frustration level is reaching critical mass >and I would really appreciate some hints(without giving >away the farm) instead of outright answers. Thanks in Advance, In Zork, there aren't really levels as such. You seem to get to lower areas, but they aren't like rogue levels (level 1,2,3,etc.). solving puzzles can get you into new 'wings' of the dungeon. Getting up the chimney from the Studio isn't really all that important. But if you would like to do it, bear in mind that it's not so much what you need as what you don't need to get up. As I remember, other than taking the treasures, there aren't any really important things to be done in the Torch Room or Egyptian Tomb, but there is something interesting to be done at the Temple, but it won't be easy to figure it out. You're best bet would be to go next door to the Altar and do something there. --pat traynor-- arpa-- ptraynor@bbnccv.arpa