Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 +SENDMAIL+2.11; site dcl-cs.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!ukc!icdoc!dcl-cs!stephen From: stephen@dcl-cs.UUCP (Stephen J. Muir) Newsgroups: net.games Subject: Re: Zork Help Desperately Needed! (spoiler) Message-ID: <692@dcl-cs.UUCP> Date: Mon, 21-Oct-85 21:32:48 EDT Article-I.D.: dcl-cs.692 Posted: Mon Oct 21 21:32:48 1985 Date-Received: Thu, 24-Oct-85 06:12:43 EDT References: <221@ittral.UUCP> Reply-To: stephen@dcl-cs.UUCP (Stephen J. Muir) Distribution: net Organization: Department of Computing at Lancaster University. Lines: 29 Xpath: icdoc ivax May I take this opportunity to say what a wonderful time I had finding out all the secrets of Zork and how much fun I got out of the various snippets of humour scattered throughout -- it's well worth it. In article <221@ittral.UUCP> schoenli@ittral.UUCP (Dick Schoenling) writes: >My question is this, What do you need >to get up the chimmney in the Studio You don't have to do this EVER to complete the game. If you really want to, drop everything except the lamp. >and how do you >get out of, or get past the Torch Room/Temple/Egyptian Tomb >level? I thought it was getting INTO the torch room was difficult -- getting out is as easy as typing "d"! You could try "pray"ing, but it gives you somewhat more work to do. If you want "treasure", be prepared for a fight. You can get out of the Egyptian tomb, provided you don't take the coffin with you -- best get somebody else to do that! -- UUCP: ...!seismo!mcvax!ukc!dcl-cs!stephen DARPA: stephen%lancs.comp@ucl-cs | Post: University of Lancaster, JANET: stephen@uk.ac.lancs.comp | Department of Computing, Phone: +44 524 65201 Ext. 4599 | Bailrigg, Lancaster, UK. Project:Alvey ECLIPSE Distribution | LA1 4YR