Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site gitpyr.UUCP Path: utzoo!watmath!clyde!cbosgd!gatech!gitpyr!cc100jr From: cc100jr@gitpyr.UUCP (Joel M. Rives) Newsgroups: net.games.frp Subject: Re: campaign standardization Message-ID: <882@gitpyr.UUCP> Date: Thu, 17-Oct-85 10:20:24 EDT Article-I.D.: gitpyr.882 Posted: Thu Oct 17 10:20:24 1985 Date-Received: Fri, 18-Oct-85 04:39:25 EDT References: <2218@iddic.UUCP> <311@snow.warwick.UUCP> Reply-To: cc100jr@gitpyr.UUCP (Joel M. Rives) Distribution: net Organization: GIT, Atlanta Lines: 40 Keywords: classifications campaigns defeatist socks I must agree with Russell in his discouragement towards FRP cataloging. However, it does seem to me that some sort of accepted standard could be reached. Should someone be encouraged to take the time to draw up a format for catagorizing various aspects of the game into workable partitions, then perhaps, a system for LOOSE (let me reemphasise LOOSE) comparative analysis would be available. For instance, one such catagory could refer to the use of magic (personal magic that is - magic items should probably be a seperate catagory). A possible partition for magic uses/availability might be the following: A) None B) Highly restricted (only certain characters can use magic and only after much expended effort) C) Low availability (magic exists but finding it or some one to teach it is extremely difficult) D) Costly (magic casting is very draining on the character) E) Uncertain (the results of spell casting is uncertain at best) F) Restricted (only certain characters can use magic) G) Available (magic of all forms is around though it may take some effort on the part of the character to find it) H) Open (spell casting is available to all characters) I) Easily obtained (magic is in abundance and for the asking) J) Low cost (casting of spells is easy and does not require much expenditure of energy on the part of the character) K) Range (list of representative spells by level): Level Spell Example ----- ------------- 1 cure wounds, increase blade damage, increase stats 2 demoralize foes, summon aide, etc... The prohibitiveness of such a system is easily appearant. What GM is going to want to sit down and write out a ten page synopsis on his/her campaign? Even so, it could be done ! Anybody out there willing to take on the challenge? Anybody else willing to let this person take the responsibility ?? Questions, Questions everywhere and nary a Data Base to consult !!! Joel Rives gitpyr!cc100jr skippin' o'er th' timelines ag'in