Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site utastro.UUCP Path: utzoo!linus!decvax!ucbvax!ucdavis!lll-crg!seismo!ut-sally!utastro!jeff From: jeff@utastro.UUCP (Jeff Brown the Scumbag) Newsgroups: net.games.frp Subject: Re: unusual weapons and other silliness Message-ID: <76@utastro.UUCP> Date: Sun, 20-Oct-85 23:56:44 EDT Article-I.D.: utastro.76 Posted: Sun Oct 20 23:56:44 1985 Date-Received: Tue, 22-Oct-85 07:03:32 EDT References: <172@ucdavis.UUCP> Distribution: net Organization: U. Texas, Astronomy, Austin, TX Lines: 30 > a question in regards to the "unusual weapons" discussion: > a friend and i have fairly chaotic characters; after a > bloody battle with some kobolds, we felt like raping and This is demented enough to bring back memories; kobolds were a running joke in our campaigns. For example, we cooked up some Very Strange magic items. One of these were the Pointed Shoes of Groin Kicking. The Pointed Shoes scored an automatic hit (of some sort) regardless of armor protection and did no damage in terms of points, but if any adult male humanoid EXCEPT a kobold (there's what we thought of them) is hit by them, he is Paralyzed (no saving throw) for the equivalent of three minutes. (This brought about an odd situation where the Girdle of Sex Change actually could be of some use in combat!) In a similar vein was the Tin Horn of Valhalla which conjured up anywhere from 5 to 25 berserk kobolds. (It's supposed to be a dozen, but they can't count that high....) There was also the Holy Pike with an absurd set of bonuses to hit &c., but was invariably located across the body diagonal of a small room (the only way it could fit in) so that no force could remove it without bringing down the ceiling. Jeff Brown the Scumbag {allegra,ihnp4}!{noao,ut-sally}!utastro!jeff jeff@astro.UTEXAS.EDU Astronomy Department, U. of Texas, Austin