Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site warwick.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!petrus!bellcore!decvax!ucbvax!ucdavis!lll-crg!seismo!mcvax!ukc!warwick!req From: req@warwick.UUCP (Russell Quin) Newsgroups: net.games.frp Subject: Re: campaign standardization Message-ID: <314@snow.warwick.UUCP> Date: Mon, 21-Oct-85 13:54:33 EDT Article-I.D.: snow.314 Posted: Mon Oct 21 13:54:33 1985 Date-Received: Thu, 24-Oct-85 00:14:47 EDT References: <2218@iddic.UUCP> <311@snow.warwick.UUCP> <882@gitpyr.UUCP> Reply-To: req@warwick.UUCP (Russell Quin) Distribution: net Organization: Computer Science, Warwick University, UK Lines: 44 Keywords: classifications campaigns defeatist socks Socks: brown and happy Xpath: warwick snow snow ubu In article <882@gitpyr.UUCP> cc100jr@gitpyr.UUCP (Joel M. Rives) writes: > I must agree with Russell in his discouragement towards FRP cataloging. I'm not trying to discourage people from doing this; I just suspect that it won't encourage imaginative campaigns... and probably won't help people to select a campaign very much. > [...] For instance, one [...] catagory could refer to the use of magic [...] [description elided...] > The prohibitiveness of such a system is easily appearant. What GM is going > to want to sit down and write out a ten page synopsis on his/her campaign? > Even so, it could be done! Anybody out there willing to take on the > challenge? Anybody else willing to let this person take the responsibility? > [...] > Joel Rives > gitpyr!cc100jr A while ago, I asked who-runs-what and collected reams of mail. Then I posted a summary of (1) mods to AD&D (so people knew who to ask for dogs' experience point tables...:-)), (2) other commercial games, and (3) `homebrew' systems. There were many people who said that they ran their own system that was too complex too explain. There were others who weren't prepared to discuss their rules because they had players who read net.games.frp (this was one reason why I started FRPList, so that they could use a mailing list to discuss that sort of thing). Some of the most interesting (to me) campaigns have the least rules accessible to the players. So a good description would probably not be in terms of rules. I think that any `Campaign Information Sheet' would in any event have to contain a GM-written `why is this campaign special' section. So are all the other details simply trappings? What could be better than `Please describe your campaign in the box provided. Mention the inspiration and atmosphere if these are relevant, and the rule system, if any is used.' ? What do you want to know about a campaign before playing? How do you find out at the moment? How would a CampaignInformationSheet help? (I'm not saying that it wouldn't; I am asking how it would, out of a desire to know.) - Russell -- ... mcvax!ukc!warwick!req (req@warwick.UUCP) ... mcvax!ukc!warwick!frplist (frplist@warwick.UUCP) "Even from the brother there is no comfort in the bad hour in the dark at the foot of the wall"